![]() This tool specifically addresses the use case of converting a file from glTF->USDZ->QuickLook. This allows the converted glTF to display correctly on iOS, but importing back into a DCC application will not be the same data as the original source file. For example, to support double sided glTF materials, the geometry is doubled. This tool converts glTF files to USDZ for display in Quick Look, attempting to emulate as much of glTF’s functionality as possible in iOS Quick Look runtime. However, iOS Quick Look supports displaying USDZ files with a subset of the USD file specification. USD is an interchange format that can be used for file editing in Digital Content Creation tools (ie. GlTF is a transmission format for 3D assets that is well suited to the web and mobile devices by removing data that is not important for efficient display of assets. TLDR: Install it, then convert with: usd_from_gltf Background ![]() For more information about transmission and interchange file formats see here. It is treating USDZ as a transmission format rather than an interchange format. Its main benefits are improved compatibility with iOS and conversion speed (see Compatibility and Performance). This is a C++ native library that serves as an alternative to existing scripted solutions. Please note that this is not an officially supported Google product. Library, command-line tool, and import plugin for converting glTF models to ( ) formatted assets for display in AR Quick Look.
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